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01 / Product·Learning · Research · Data·In development
2025–2026

Case study

Questopia

"How did an English review tool evolve from exploring the mechanic to investigating support for teachers?"

From a spaced-repetition experiment to a hypothesis about supporting teachers

Role
Research, prototyping and product building
Context
Own product, built with Lovable and AI tooling
Methods
Product discovery, Usability testing, SUS (declared usability perception), Iteration with mentorship, Hypothesis framing
Tools
Lovable, Figma, Notion, Excel

Status: Ongoing initiative

Questopia project illustration
Questopia project illustration

Context and initial challenge

Questopia started as an exploration: could spaced repetition support practice and retention in a web product I built myself, using Lovable and AI tooling?

The effectiveness of the mechanic was the research question, not an assumed result. What is documented here is the product reasoning: how the problem was framed, what was built, what was observed and what remains open.

How the project evolved

01

Starting point

A spaced-repetition engine applied to recurring study, without a precisely defined audience.

02

Third week of January 2026 — focus on English learners

The focus moved to English learners in order to explore the engine and the algorithm in a concrete learning domain. An English teacher, who was also my product mentor, suggested this audience and brought his students into the process.

03

Iteration — questions and flashcards

Out of that collaboration, the teacher suggested adding flashcards. The product began combining questions and flashcards in the same review routine.

04

September 2026 — rethinking audience and problem

Reflecting on low usage led to a new hypothesis: instead of the self-directed learner, serve the private English tutor who supports review between lessons.

Built

  • A spaced-repetition engine applied to recurring study.
  • A question bank for English practice.
  • Flashcards, added following the mentor teacher's suggestion.
  • A review session flow combining questions and flashcards.

Observed

  • In the usability study, technical terminology caused hesitation among less familiar participants.
  • First use required grasping the method before any perceptible benefit.
  • An English teacher, acting as product mentor, considered flashcards a necessary complement to questions.
  • Usage stayed low through 2026, which prompted the review of audience and problem.

Still to be validated

  • Whether spaced repetition, in this product, improves retention or performance — nothing has been measured.
  • Whether students return and sustain practice between lessons.
  • Which follow-up signals would genuinely help the teacher.
  • Whether the private tutor is the buyer and content manager.
  • Frequency of use and willingness to pay.

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Methods

  • Product discovery
  • Usability testing
  • SUS (declared usability perception)
  • Iteration with mentorship
  • Hypothesis framing

Tools

  • Lovable
  • Figma
  • Notion
  • Excel